Tactical
Concepts:
Poker Strategy - Dumping the
2nd Best Hand
In blackjack, everyone
grimaces at being dealt a 16. It's the worst possible hand and odds are
you are going to lose your money. The holdem equivalent to a 16 is a
27, which is considered the worst possible hand. However, with a 27,
odds are you will lose nothing (because you will fold preflop) or just
your blind. In fact, I don't even mind being dealt 27 because I know
what it's worth. I'm much more afraid of being dealt AA because that
hand has the potential of costing me a lot of money. The paradox that a
good hand is to be feared much more so than a bad one centers on the
most important concept of poker: Relative Hand Value.
Everyone knows that to win
at poker, you must maximize your wins and minimize your losses.
Maximizing your wins is fairly easy. Slowplaying and trapping help
accentuate these wins, but the reality is that any fool can win a
decent amount when he has a good hand. What generally separates a winning
poker player from a losing one is how the two players lose their hands.
The winning poker player knows how to dump his second best
hand while the loser will call it down and lose at the showdown.
To me, the psychological
difference is generally that the losing player must satisfy his need to
know what the other guy had. The desire to be a policeman and make sure
his opponent isn't bluffing and to make sure he didn't lose what he
could have won causes him to call when he shouldn't. The winning
poker player has overcome this innate desire and forces him/herself to
play well.
Now that I have brought your
attention to what the second best hand is- how do you play them? It
really depends on limit vs. no limit poker.
Limit Poker
In limit, calling with the
second best hand won't kill you quickly. You will notice your negative
bank balance only in the long run b/c you will win sometimes in the
short run. Generally, the best way to limit your second best hand
losses is preflop play. Don't go in with hands without a decent kicker
(i.e dump K8, A7) b/c those are often dominated hands. A dominated hand
generally means when you're up against an opponent and you have similar
hands but one will almost always beat the other. Examples would be AA
vs. AQ or AK vs. A9. The hand that is dominated has 3 outs or less (AQ
must catch two queens without an ace hitting or a straight to win).
Thus, correct preflop play can limit second best hands because you call
less with dominated hands due to kicker.
Flop play is a bit different.
Suppose board is AK9 and you have KQ. You definitely have 2nd best hand
potential- but how do you tell? Well, generally the best way is to bet
or raise at flop and see what happens. If you encounter a lot of
resistance, you're done for. Also, if there is a large multiway pot, go
ahead and fold. Someone is bound to have the ace.
No Limit Poker
At no limit, it's a totally
different ball game. At limit, you won't lose too much for one second
best hand, but you can easily lose your whole stack at no limit. That's
why, at no limit, it's best to play the nutlike hands more. In other
words, pocket pairs go up in value b/c of their ability to hit a set
and so do connecting cards b/c of their ability to hit straights.
Ace-suited goes up in value too b/c of the nut flush but people are
generally very aware of the flush potential and will shut
you out at the flop when you hit a flush draw.
Since these hands go up in
value- what goes down? AQ, AJ, KQ, KJ, etc. These hands are the ones
that can get raped at no limit poker. These hands will win
small pots with top pair, but will lose large ones when someone else
hits a set or a straight.
The key to no
limit poker is not dumping these second best hands preflop necessarily.
It's sniffing out what other people have on the flop. Do not simply
call bets with the second best hand, you must raise to see where you
are. When someone bets at you, they are threatening your whole stack
(if the bet is a signicant one). You must reciprocate by threatening
theirs. If the board is K107 and you have KQ, you could be in a lot of
trouble. Someone betting at you could have 10J or 1010. It's important
to figure out their relative strength by raising them at the flop.
Now, many will respond "well
couldn't they just bluff reraise me." Of course they could, but that
will cost them a lot when you finally get the nut hand. Simply call the
reraise and then zap them out of the rest of their stack on the
turn/river.
Poker
Strategy - Dynamic Hand
Value
I have received a lot of
questions regarding this topic, so I am going to dedicate an entire
article to it. Most advanced players know that Sklansky hand rankings
(or my hand rankings for that matter) are not set in stone but are
rather general guidelines for ranking hands. This is because hand value
fluctuates greatly depending on the number of people in the pot. Many
people are not quite sure how to treat their starting hands when the
game's dynamic fluctuates between loose/tight and thus affecting the
number of people in the pot. The answer to this dilemma lies with what
type of hand you hold, and how many players this type of hand is
suitable against.
I am going to divide the
types of hands into three categories: Large pairs (JJ or higher), Big
cards (two cards of JQKA), and small pairs/suited connectors (I know
they are totally different but I am going to treat them the same here,
you'll see why). Most of this is written assuming the game is in a
longhand/limit context.
Large Pairs
These are 'premium' hands
that people hope to receive. They have a lot of value in of themselves
and are not board-dependent to win. People generally raise preflop with
these hands for value, but often a major reason to raise preflop is
just to knock people out. For example, consider KK. Unless an ace hits
the board, KK will probably be the best hand at the flop. However, if
the board is Q102 and someone has QJ and someone else has AK, they will
be tempted to draw to see another card. If you make this more
complicated and make the Q2 suited, someone with two cards of that same
suit will be drawing as well. All of the sudden, you face a situation
where there are about 16 outs (depending what the suited cards are)
against you. Now, while you still have the highest chance out of anyone
to win the pot, it is more likely that someone else will win the pot
isntead of you!
This is a common situation
with large pairs, where they are the best hand at the flop but there is
enough runners out there that one of them is bound to beat you at the
river. Thus, the way to alleviate this situation is to knock these
people out of the flop by making raises aimed at limiting the size of
the pot. Reraise people after they raised you to make it expensive to
see the pot and raise at the flop to knock people out. For example, in
the above situation, if you were in early position and there were 5
people at the flop, you should consider check at the flop in the hopes
to check-raise to knock the people between you and the original better
out. That way, people with 5 outs or less won't be in the pot against
you and you have to worry less about longshot draws beating you.
Another tip that applies to a loose game is to perhaps not raise too
much preflop. For example, if you are in late position now and someone
raised and 4 people cold called the raise, do not reraise because all
you are doing is beefing up the pot and giving people an incentive to
chase even more. Thus, aim your raises to limit the size of the pot and
increase your chances of winning.
Big Cards
Big cards like AK/AQ/KQ are
great for shorthanded games, but often a curse in longhanded games.
While big cards can at least be an overpair and win money from someone
whose hand won't likely improve (such as top pair/top kicker), these
hands are the ones that make top pair/top kicker. Thus, when you hit
the board with these hands, unless you are outkicking your opponent or
your opponent is an idiot, he or she will generally be on a draw
against you. Thus, you generally want to go ahead and take the pot down
at the flop, or at least make it very expensive for your opponent to
see the turn.
Small/Medium pairs and Suited
Connectors
These hands change
drastically in value depending on the situation. Assuming a non heads
up situation (where small pairs do well simply do the chance of your
opponent not hitting anything), these are hands you want to play in a
multiway pot. You generally won't hit much with these hands, or you
will hit a very nice hand like a three of a kind, flush, or straight.
The overreaching goal with these hands is to have pot odds in your
favor. (Note: Axs plays a lot like a suited connector.)
If you have a suited
connector, you are hoping there are enough callers and dead money in
the pot to justify drawing to the straight or flush. Pot odds is why
these hands will show a profit with four or more people in the pot, but
will generally be poor against two or three opponents. In a multiway
pot with a suited connector, you may have a flush or straight draw
(that will win if you hit) but only must put in 1/10 of the pot to see
the next card, which is very good odds.
If you have a small pair, you
are hoping for the 13% chance of hitting a set on the flop. So if 7
people are in the pot, you have the exact pot odds for a set. However,
for small pairs, not only are the pot odds good for a set, the implied
odds once you hit your set are great. If you hit your set, chances are
good that someone will have a second best hand that has a slim to none
chance of being you (for example if you have 33, and flop is KJ3,
there's a good chance someone will pay you off with a K or maybe even a
J). So small pairs really begin showing their profit potential with
around 5 or more people in the pot.
A common response to the
small pair strategy is "How should I evaluate the set potential of
large pairs." After all, I talk about how the implied odds once you hit
a set are generally great. Unfortunately, this does not apply to large
pairs. If you hit a set with a large pair, there's a good chance it
will be top set (meaning there's no cards on the board that are higher
than that), so you won't get much action from anything besides draws.
After all, if you have AA and the flop is (AJ5), there's only so much
action you can get from a hand like KJ.
Psychological Concepts:
Poker Strategy - Changing Pace
Note: This is only for short
handed games (6 or fewer people) and to be used mainly against other
good players
One thing that most people,
including myself at times, do wrong is play consistently. In other
words, though you may play your AQ different preflop sometimes and when
you hit a A or Q, you may bet a different amount (in No-Limit) or
choose to jam the pot at a different time (in limit). However, most
decent players will be able to identify you as a certain type of
player: tight-aggressive, very-tight aggressive, etc.
A way to help your earnings
is to simply switch up your play sometimes. This way, when they're
expecting that you're gonna bluff, you bluff rarely so they'll call you
more. Likewise, if your bets are for value, you start to bluff at the
pot a lot. People generally won't catch on if you do this discreetly,
and it can add more mystery to your play.
This strategy is obviously
more effective at No-Limit because it is much easier to bluff at NL.
However, it can be used at limit as well. Generally, the game must be 5
or fewer people (preferably 4 people total.) With stakes large enough,
you can effectively bluff at flop/turn if you played it tight at first,
and you will receive more callers for big bets if you bluffed earlier.
For those of you who are
mathematically inclined, I'll use some game theory to prove my
assertions. Suppose you are playing a soccer match and you have a penalty kick. You
predict that if you kick left, you will have an 80% chance of scoring
if the goalie does not expect left, and you have a 60% of scoring if
you kick to the right and the goalie does not expect right. However, if
the goalie blocks left and you kick left, you only have a 45% chance of
scoring, and if the goalie blocks to the right, you will only score 35%
of the time. Here's a matrix to quickly summarize:
Block
Left Right
Shoot Left: 45 80
Shoot Right: 60 35
As you can see, even though
shooting left may be what you are best at, it is in your interest to
shoot right from time to time b/c if the goalie always knows you will
shoot left, you will score less than if you shot to the right sometimes.
Now, instead of percent
chance of scoring, think of the numbers as hourly profit. Left means
playing your standard tight-aggressive game and the right means playing
a more loose game. Bad players may not 'block' at all or will always
block the wrong way, so you can keep on playing your standard
tight-aggressive game and earn 80 an hour. However, against good
players, they'll quickly realize what you are doing and defend against
it. Your profit drops down to 45 an hour.
Now, suppose you play
tight-aggressive (left) 70% of the time and looser (right) 30% of the
time. If they continue to just play against you as if you were a
tight-aggressive all the time, you will earn 49.5 an hour (.7 * 45 + .3
* 60).
Now, if your opponents caught
on to what you were doing and played you as a tight-aggressive 80% of
the time and a looser player 20% of the time, your profit would
actually increase as long as they don't know exactly when you were
playing which way. Your profit would be (.7)(.3) * 45 + (.3)(.7) * 80 +
(.8)(.3) * 60 + (.2)(.3) * 35 =52.9
So, in order to defend
against changing pace, you need to know when they are changing pace.
Obviously, if they treated you as a tight-aggressive 70% of the time
and all the time they treated you as a tight aggressive you were one,
your profit would drop. However, as shown before, predicting a change
of pace when there is none will actually help the person who is
changing pace, so people generally will treat you as the same even when
you switch your style!
Thus, I recommend you change
your pace some, but randomize it so they can't catch on and correctly
predict when you vary your style.
Poker
Strategy - Mind Games
Note: This article only
applies to No-Limit Holdem.
No-Limit holdem ring games
require more psychological and bluffing skills than any other popularly
played poker game. However, you should only use these tools
based on the type of opponent you're playing.
If you are playing a lower
stakes No-Limit game (with a buy-in of $100 or under), I wouldn't
suggest using psychological tools much. An occasional flop bluff
against few opponents may be profitable, but these opponents will
frequently pay off their whole stack on hands as low as second pair. In
these games, you should just wait, make a good hand, and then ream your
opponents with pot-sized bets.
Once you play in a higher
stakes game ($200 buy-in or more), mind games will play a larger
factor, especially if people's stacks are deep (more than 100X the big
blind). However, the first thing you need to do is categorize each of
your opponents you are facing:
1. Fish. These guys are just
playing their hand, not yours. If you bet big and they have a bad hand,
they will fold. If you bet big and they have top pair, they will call
provided you do not do something scary like put them all in. They will
not bluff much at you.
2. Weak-tight. These guys
also just play their hand, but will call less than the fish. They are
not willing to lose all of their chips on top pair unless they think
you are a maniac. Bluff these guys out of a good number of pots (but
not much so that they will attempt to trap you later on).
3. The Sheriff. These guys
are similar to fish but understand the game enough to where they know
when the only thing they can beat is a bluff. However, they often think
you are bluffing and will call you down.
4. Tight-aggressive. These
are your tactically sound players. However, their No-Limit ability
differs largely based on how well they read their opponents. In
general, they are much more eager to bet at the pot than call. Against
these players, changing pace is necessary. You should occasionally trap
these players with strong hands and occasionally go over the top at
them. By continually changing pace, you may be able to bully them into
becoming too 'weak-tight' or by becoming a sheriff. Notice which
direction they are going into and then take advantage of that strategy.
5. Hyper-aggressive. These
guys like to bet and raise. It's almost impossible to tell if they are
bluffing or have the nuts a lot of the time. These players can be
dangerous, but you need to make an effort to trap them. While it is
good to 'test' them by raising them, do not always do this with a hand
because it will become a clear signal to them. Do not let these guys
know what you have by raising. Play your hands differently and
certainly trap them sometimes when you have a strong hand like a set.
6. Tilting players. Whatever
set these guys off, these guys are on tilt. They're going to bet all of
their chips in. Best strategy here is to just let them do the betting
because they may fold if you do it and they have nothing.
In general, you should only
play mind games with tight-aggressive and hyper-aggressive players.
These other players act predictably, so there is no real reason to
change them. However, you do not want to be bullied by hyper-aggressive
players, and you do not want to live in fear if a tight-aggressive
player bets because this is what these players want. You need to
consistently change your image to these players. You want to make it
difficult for them to think you are tight-aggressive or a
hyper-aggressive. When changing your pace, you should also pay
attention to several small, important things such as:
1. Where you bluff. If you
always bluff at the flop, they will begin calling you on the flop in
the hopes that you will reveal your strength on the turn. So often it
is best to switch up where in the pot you bluff.
2. Your preflop play for
certain types of hands. You shouldn't always gear your preflop play to
what is just 'technically' sound. Even though you want to see the flop
for the cheap with small pairs or suited connectors, you should
sometimes raise just for deceptive purposes. This is especially a good
idea with a medium pair in late position.
However, perhaps the most
important mind game is how much you bet. You should not bet based on
how much your hand is worth, but how much your opponent's hand is
worth. Bad opponents will let you know what their hand is worth by
betting its value. However, good players will bet how much they think
you value your hand. To bluff someone out, you generally must bet more
than how much they value their hand (if someone is smart though, they
may realize this and call you if you have been bluffing a lot).
However, to maximize the value of your made hands, you should bet how
much your opponent will be willing to call given their hand. Examples
of this in play:
1. If you have a high full
house, you should especially bet hard because there is a good chance
your opponent has a smaller full house
2. If you have a flush and
the board is paired, you should bet ?-2/3 of pot because you want
someone with trips to just call. Betting very hard in this situation
will only lead you to be called by someone who has a full house.
3. Leading into your
opponent. If your opponent is raising (and you don't think he is
bluffing). A good strategy is to bet small, have your opponent raise,
and then reraise him all in. This is especially strong if you hit a
weird straight and you are certain your opponent has a set or two pair.
Poker Strategy - Tells
Tells are traditionally
associated with people's physical twitches in which one gives away the
strength of his or her hand. Tells exist both in the brick and mortar
and the online world. Here is a list of certain common tells:
Online:
1. In limit, a quick call
with two flush or straight cards out generally means a draw.
2. In limit, a quick raise on
the flop generally means top pair.
3. A poor player who is
thinking generally has a weaker holding and is debating a call.
4. Generally if someone
thinks for awhile and then raises, it is not a bluff.
5. Someone who is frequently
raising the pot preflop and then folds at the flop if someone bets at
him is likely to be on tilt.
Live:
1. When a poor player puts a
hand over his mouth, it generally means he has a strong hand. Generally
he is concealing a smile.
2. Shaking hands means the
player is nervous. However, this can mean he is bluffing or that he has
a very strong hand.
3. A player reaching for a
drink also is a sign of being nervous.
4. When a poor player 'stares
you down,' generally it means he is bluffing.
5. When the flop comes and a
player quickly looks at his chips, he is likely to have a strong hand.
Game Choice:
Poker Strategy - Game
Selection
Game selection is a critical skill
at poker. While many new talented poker players strive to
better their skills in order to win more, often the route to increased
profits lays simply in choosing a better game to play.
When I refer to 'game
selection,' I am not refering so much as the type of poker
game, but rather the players in the poker game. You want to
play in a poker game where you have an advantage over your
opponents. No matter how good you are, if you play in a game filled
with sharks, it is virtually impossible to make any money. The luck
factor and the rake would make profits slim in the long run.
Now you know you need to find
the game that is beatable, but how do you determine which game that is?
There are several ways to quickly analyze your opponents to figure out
if you should play in the game:
First, you may just know the
opponents. If you play at your local casino or an online poker
room for a while, you will get to know the players. Either by keeping
notes or just through memory, you will know who is strong and weak and
who you understand the best.
Second, determine how
loose-passive the game is. A game that is loose is good. This means the
flop percentage is high and people will call you down with hands that
really only can beat bluffs. A game that is passive is also good. This
can be determined by how much raising occurs. If people won't bet hard
when they have very good hands, they will let you draw out on them and
let you get away with only small losses on your losing hands.
Fundamentally, the two work well together because the loose game let's
you win big pots when you have your made hand and you are aggressive
and the passive game let's you draw cheaply and have small losses on
losing hands.
Finally, notice the number of
fundamental mistakes people make. After reading this site, you will
hopefully have a good idea about poker fundamentals:
preflop hand selection, pot odds, etc. If you notice people calling
with K4 offsuit and drawing to inside straights without pot odds, the
game is good. People who often call with poor starting hands and draws
without pot odds are doomed to lose.
Poker Strategy - Your Best
Game
Overview
While this is hard at first,
advanced players must figure out which game they play best and why.
Different games and different betting structures require different
skills. Since winning at poker means having a higher level
of skill in certain areas, a true winner should know why he is winning
in order to maximize his advantage over his opponents.
I cannot tell you which game
you will be best at, but I've noticed some trends. Winning poker
players have mastered the Four Key Skills of poker.
Furthermore, they also have an advantage with the technical and/or
people aspects of poker. The technical aspects refer to
taking advantage of poker 'math,' such as mastering pot
odds and playing tight. The people aspects refer to skills such as
bluffing and varying your style of play. Here is what I believe certain
games reward the most:
Longhand Limit Holdem
Limit holdem rewards
technicial skills, especially patience and an understanding of hand
value. Since many hands go to a showdown, reading one's opponent only
helps so much because it is harder to bluff and pot odds will often
make a river fold highly risky.
Shorthand Limit Holdem
Shorthand requires a mix of
people and technical skills. People skills are important at analyzing a
shorthanded game. You must understand your players and figure out which
type of game to play. Often, a very aggressive form is best. However,
in a loose game, you should revert to standard poker
strategy. Thus, once you analyzed the game using people skills,
technical skills will be rewarded because one type of 'technique'
should be employed to beat the game. No Limit Holdem
No limit holdem also requires
both technical profiency and people skills. Technical skills will help
you understand how much you should bet and how much you can tolerate to
call. People skills will help you in a hand (by putting an opponent on
his cards) and determine your general strategy. No limit
holdem fundamentally comes down to how people utilize aggressive
betting. If people are meek, steal a lot of pots but fold if stern
resistance comes to your bluffing. If people are being very loose, be
patient and trap them. You should often be able to wipe them out in one
hand. So...Which One for Me?
As you can see, poker
is about technical and player proficiency. If you are very good at
remaining patient, playing quality hands, and playing pot odds, stick
to limit holdem. If you excel at poker because
you know how to deal with opponents, you want to be in a shorthand or
no limit game. Poker Strategy - Playing
Multiple Games
One of the many advantages to
playing poker on the internet is the ability to play
multiple games at once. Some sites, like Empire Poker,
allow you to play up to three games at once. Other sites like Pacific
Poker limit you to one game, but you can still play multiple games at
once by playing at two different sites at once. The decision whether to
play two games at once or not is not to be taken lightly because it can
greatly affect your win-loss rate.
When playing two games at
once, you will naturally not be able to pay as much attention to your
every move and will probably play a little worse. If you average $25 an
hour playing one table, you may be only able to average $18 at each
table. However, since you are playing two tables, you would then
average $36 an hour which is still higher than the original $25. Thus,
the key factors when deciding whether or not to play two tables is
establishing what you believe you make an hour playing one table, how
much this will be decreased if you play two tables, and whether or not
this new number X 2 (or perhaps even 3) is greater than the original
amount you were making per hour.
Since playing two tables
lowers your profit rate, you must have already established that you can
beat the game consistently in order for it to be profitable to play two
games at once. If you are breaking even at a limit and decide to play
two games at once at that limit, you will probably begin to lose money
since your profit rate will go from 0 to say -$5 an hour per table,
which amounts to -$10 an hour.
If you are beating a game,
you may or may not be able to still beat that game if you play two
tables. For example, if you consistently are beating a low fixed limit
game, you will probably still be able to beat this game if you play two
of them at once. This is because you are probably beating this game not
by paying close attention to your opponents, but rather through solid poker
fundamentals like playing the right starting hands/pot odds/etc.
However, if you are playing no-limit games, you may not do so well if
you play two at once because no-limit games rely much more on reading
your opponents and adjusting your play to the style of your opponents.
Furthermore, playing more
than one game can be stressful. You will be constantly checking each
game, making snap decisions every 15 seconds, etc. This may decrease
the joy factor of the game, which may be more important to you than any
extra money you could make by playing two games at once.
If you are considering
playing two games at once, your choice will come down to how you answer
the following questions:
1. Can you beat this game
consistently already?
2. Are you beating this game
because of poker fundamentals, rather than relying on
reading your opponents?
3. Do you think you will make
more money playing two games at once? If so, does this money justify
any potential "fun" you may lose because you can't get as into the game?
If you answer yes to all of
these questions, perhaps you should try playing two games at once!
Otherwise, you should probably stick to just playing one.
Game Choice:
Poker Strategy - Guide to
Empire & Party Poker
This is a guide that will
help you win at Empire Poker and Party Poker.
The sites have the same live games and single-table tournaments. The
games are hosted on the same network; so an Empire player sees the same
games and people that a Party player would. Only the multi-table
tournaments differ and those will not be included in this article. This
article will focus on beating the live no limit games; there already is
another article about beating the single-table tournaments in the
strategy section.
Party and Empire host many,
many limit and no limit/pot limit games. The limit games difficulty
increase exponentially as the stakes rise. While there are still many
fish even at the $15-30, there are many sharks that feed at that limit.
If you are new, playing at the $.50-1 and $1-2 limit should not be too
difficult.
However, when I play at Party
and Empire, I almost always play the no limit games- the $100 buy-in.
Again, the no limit games increase in difficulty as you move from the
$25 to the $50 to the $100 buy-in but people tend to be mediocre at all
levels.
I think the main reason the
no limit games are softer is because they attract many people who are
used to limit but want to give no limit a try. Party and Empire in fact
'shelter' these players buy putting a cap on the maximum buy-in. A $100
max with 1-2 blinds is pretty harsh, as most places would make the max
$200 or more.
I will assume you have a
basic understanding of no limit; if you do not, please read the NL
articles on this site. There are quite a few and should give you a
better comprehension of the game.
Now, with that being said,
besides playing solid poker, beating the Party/Empire game
requires two things: discipline and game awareness.
DISCIPLINE
It is undeniable that the
Party/Empire games lend people to tilting more than other games. The
reason for this is probably the low maximum buy-in. People figure "hey,
it's only $20 more, might as well go all in." Thus, it is very tempting
to call when you shouldn't when you play Party/Empire games. So, when
you play, make sure you have all of your faculties together because it
is easy to let your emotions take control in this game.
GAME AWARENESS
There are three beatable
Party/Empire games- the ones filled with loose-passives, the ones
filled with tight-passives, and the maniac games. Generally, there are
few tight-passives at the $25 or $50 so don't even bother with my
tight-passive strategy there.
Against loose passives, the
key is to play a solid tight, aggressive game. If you have a super
premium hand preflop (like AA or KK), bet it hard and get that pot
thick preflop. You want to have the pot to be very large and with most
of your stack so you do not give your opponents good implied odds. Once
you hit the flop, you must attempt to put your opponent on his hand. If
he is on a draw, you want to bet it real hard to make him pay if for
trying to catch. If he is on a made hand, you want to slowly increase
your bets. Take him apart bit by bit. For example, if you hold AA and
the flop is K83 and you put your opponent on KQ, make consistent
half-3/4 pot bets to slowly zap him out of his money.
If you have a very good hand
like AK or QQ, you want to limit the field preflop and see how the flop
treats you. Generally putting in a decent raise preflop and then decide
whether or not to punish draws or to slowly zap them out of money once
the flop comes (provided the flop is to your liking).
If you hold a drawing hand
like a suited connector or a low pair, you want to see the flop for
very cheap. You can generally win a huge pot if you hit, but again, you
don't want to pay much to see the flop. If you hold a set, you want to
get in a raising war at the flop with someone who hit a pair. If you
have a suited connector, you want to the pot/bets to remain small until
you hit (in which case, put in a solid raise and get paid off).
Against tight passives, you
can generally play a more loose-aggressive game. In addition to
following the advice against loose aggressives, you can frequently take
the pot down at the flop with flop bluffs. For example, if you raise
preflop with AQ and it limits the field to three players, you can
generally flop bluff successful if the flop is Kxx- they will assume
you have a K and fold.
Basically, the reason you can
beat the previous Party/Empire games are the players are not aggressive
enough. They either fold or call too much. However, there are some very
aggressive games at Party/Empire. Either the game is tough and you
should avoid it, or the game is filled with maniacs.
The way to determine the
difference is the size of the bets. If you see people making pot size
bets and raises, then the game is probably filled with better players
and you should stay way. However, if you see people betting $60 into a
$10 pot, they're a bunch of idiots! Who will call such a large bet
unless they have a super whopper? If you hold the nuts, you're going to
want to build the pot and not just take it down when it's a puny size!
Against these maniacs (more frequent at the $50 and $25 tables), simply
wait until you hold a whopper and call them down, not a difficult
strategy at all!
Poker Strategy - Guide to
Empire & Party Poker, Part 2
Empire Poker and Party
Poker (they share the same live games and single table tournaments)
make up by far the largest online poker room. Like most online
poker sites, limit holdem is also the most popular game
there. While there are many people that play and it is hard to keep
good track of individual players, Party and Empire's limit
holdem games can be quite lucrative if you play them correctly.
Recently, I have been playing a lot at Party/Empire's $15-30 limit
holdem games, and I will give out a couple of helpful hints in this
article. While these hints are from the vantage point of the highest
limit offered there, they will probably be helpful for all limits.
First, there are a wide
variety of players that play at Empire/Party. Most online sharks have
an account there, but so do most online fish. Anyone exercising good
game selection could make a ton just by choosing the right games.
Unfortunately, Empire/Party make it tough to do this by their stats
alone. They do not display the flop percentage, and basing your game
choice from average pot is not always a wise idea. A high average pot
could mean a lot of fish calling to the river, but it could also mean a
game full of tight-aggressives. The average pot also could be highly
inflated due to a recent hand or two, and a high average pot may induce
a lot of sharks to join the game, killing the point of joining the game
in the first place!
The best long term solution
is to keep notes on as many possible players as you can. Like most poker
rooms, Party and Empire poker allow you to keep individual
notes on each player. These notes do not need to be long to help you-
'calling station' or 'shark' is sufficient.
Also, a good investment would
be to buy a software program known as Poker Tracker
(www.pokertracker.com). It allows you to review your play and keeps
track of certain stats like win rates/% win at showdown, etc. You have
Party/Empire email your hand histories and then load those into the
program. It also shows the win rates and other statistics of your
opponents, so this is another tool that will help you size up your
competition.
Simply put, if you find a
soft game, stay there. If you are in a tough game, leave! There are
plenty of softer games on Party/Empire to be found!
Another tip that I think is
often overlooked is that you should generally play the longhand games
instead of the shorthand ones. The shorthand games tend to attract more
sharks. Generally, fish like to play what they are used to playing in
the casino- longhand. Also, if you learn to play shorthand well, it
will come in handy in a longhand game. Longhand games often stay full,
but they also often become short at times. If you learn to play short
well in addition to having a good longhand game, you will have a huge
advantage over your opponents who may only know how to play longhand.
Anyone in the 6 max rooms is there to play shorthand, so chances are
they are just as good as that as they are a longhand game. However,
people in the full games often are very poor at shorthand games, but
end up playing short for stretches while they wait for the game to fill
back up.
Finally, a very important tip
is also basic poker strategy - starting hand selection. You
don't want to get caught playing dominated hands. If a good player
raises in early position, fold your KQ,KJ,AT, etc. The fatal flaw of
most Party and Empire players is they just play their own hand preflop.
They think about the Sklansky charts and don't consider the relative
strength of their hand versus their opponents'. It is generally better
to be a little too tight rather than loose with those big cards at Party
and Empire Poker.
Poker Strategy - Guide to
Pacific Poker
This guide will help you beat
the Pacific Poker low- and mid-limit games. Pacific
Poker is notorious for loose, bad players. However, many people feel
they still can not beat this site. I hope to clarify the reasons behind
this and help people learn to be successful at these games.
If you log on to Pacific
Poker, you will notice that the average flop percentage for low limit
games is often over 60%, even 70% is common. This is insanely high. In
a longhanded game, a group of professionals would probably not have a
flop percentage higher than 20%. You must realize that this bad playing
will make Pacific Poker profitable, but will also lead to
high variance (so you must be patient when playing and handle the bad
beats).
Because of the loose playing
and frequent showdowns, hands that do well in multi-way pots go up in
value (pocket pairs and suited connectors). Essentially, the main
reason those hands go up in value is because once you see the flop, you
will have the near nuts or will be drawing to them, so you can bet/call
with confidence. Hand with big cards like AQ go down in value because
even if you hit top pair, you have no idea if you have the best hand or
the second best hand. Read Dynamic Hand Value for more information on
how to play these types of hands.
Besides playing hands that do
well in multi-way pots, you should realize the fundamental mistake
Pacific players make. That error is playing with dominated hands. Many
Pacific players will play A5 offsuit, which is dominatd by say, an AK.
Even if you hit an A with A5 offsuit, you have little chance of
winning; you must hit an Ace and a 5 or two 5's to have any chance at
winning. Thus, when you play big cards, you will frequently be called
by someone who you have outkicked; it's just a matter of if that person
is lucky enough to hit his other card at some point on the flop.
Pacific Poker is a fun and
potentially profitable place to play. You just must realize that there
is a high level of variance involved in the game and which types of
hands do better in their frequent multi-way pots. Because of the high
variance, I suggest playing at a lower limit than you are used to
playing. This should not be hard, as Pacific Poker has many
games as low as $.25-.50. If you wish to read more about how to beat
these crazy, loose low limit games, buy a copy of Lee Jones's Low
Limit Holdem.
Site
Guides:
Poker Strategy - Probabilities
Here are some basic
probability charts that you should know:
Probability of hitting a
flush draw (both turn/river, needing one card to hit)- 35%
Probability of hitting an
open-ended straight draw (i.e. 4 straight cards, need one on either end
to hit on turn or river)- 31.5%
Probability of hitting a
gutshot draw (inside straight draw) on turn or river- 16.5%
Probability of being dealt a
pocket pair: 5.88%
Probability of being dealt
suited cards: 23.5%
Probability ofl hitting a
three of a kind or quads at the flop when you hold a pocket pair: 11.8%
Probability you will make a
pair at the flop, holding two unpaired cards in the hole: 32.4%
Probability of being dealt
AA: .45%
Probability of no one holding
an ace, by number of players, assuming you do not have an ace, by
number of total players. Note: this can be used for any card (because
the chances of you being dealt an ace or a king is exactly the same).
2- 84.5% 3- 70.9% 4-
59% 5-
48.6% 6- 39.7% 7-
32.1% 8- 25.6% 9- 20.1% 10-15.6%
Probability someone else does
not have an ace, assuming you do have an ace, by total number of
players:
2- 88.2% 3- 77.5% 4-
67.6% 5- 58.6% 6- 50.4% 7- 43% 8-
36.4% 9- 30.5% 10- 25.3%
Differences between Online
and Offline
Now, a considerable part of poker
players prefer playing poker online to
live play. The most generally referred to benefits are:
- no commute
- no
tipping
- the action is quicker and more hands can
be played in an hour
- you can have different
deposit bonuses
- you can play 24 hours a day
- a
great variety of games to play
- no second-hand
smoke
- you can play at several tables
simultaneously
- you don't need to go anywhere.
Also, those playing Internet
poker should mind the following features of it, which can
affect your strategy and game-style:
Playing sessions are shorter.
Players move in and out of the game much more often then they would do
in a live play. Thus, you usually don't play with the same opponents
for long.
Internet environment - it has
been noted that people, when playing on the Internet, are usually more
tricky and deceptive, than in a live play. That is because it is
impossible to read your opponents faces - and very easy to hide yours.
And to raise or bet you have just to clik!
Internet distractions - most
commonly, people do not devote themselves to playing poker
only. Usually, they can indulge in other things (e.g. net-surfing,
reading e-mails, etc.) at the same time - or play at several tables at
the same time. That's why Internet players are usually less attentive,
and do not follow the course of the game as close as in a live
poker game.
Bluffing on the Internet
There are some differences
between online and live poker in regards to
bluffing. As a general rule, players tend to bluff a little more often
on the Internet than they do in a live game. The virtual environment of
the Internet makes many players play a little more deceptively then
they would do against a live opponent. The virtual environment also
makes it easier to commit your chips since you only have to click your
mouse. Compare this to a live game where you have to physically move
your chips to the center of the table while your opponents are watching
you. Therefore, you may need to keep your opponents honest a little
more online than you would do in a live game.
On the other hand, your
opponents are will tend to call your bluffs a little more often than
they would in a live game since they also recognize that players tend
to bluff quite often on the Internet. Calling is also easier online
since they only have to click their mouse. Because of this, you will
have to consider bluffing more carefully when online.
One more thing about
bluffing: some of its value is that when you bluff often, your
opponents will tend to call more often, too, which may prove useful
when you have a strong hand. But online this "advertising" value of
bluffing is decreased, comparing to a live play. First, people playing
online, are usually paying less attention to the game, so they may not
notice your bluffs. Besides, your opponents switch more often, so you
won't have enough time to create an image of a person who bluffs often
(or, on the contrary, never bluffs). Still, if the online
poker game you are playing continue for a considerable time
with the same players, you may get some benefit from this strategy. |